One screen before you play.
Friends, voice rooms, live streams, plans, Town posts, Game Spaces, and server readiness.
- One-action voice and game joining
- Persistent Town Presence
- Muted live stream previews
A private gaming clubhouse
One calm place to play, talk, plan, stream, remember the good nights, and run the server—without turning your friends into an audience.
Everything around the game
TownLink is organized around a persistent Town—not a maze of channels. See who is around, what is planned, what is live, and whether the game is ready before opening five different apps.
Friends, voice rooms, live streams, plans, Town posts, Game Spaces, and server readiness.
Private voice, personal volume mixing, and up to four simultaneous Town streams.
Posts, questions, polls, LFGs, replies, moments, saves, reactions, and Town emotes.
Agenda, week, and month views with recurrence, waitlists, reminders, and check-in.
Persistent tabletop rooms with voice, session logs, dice, initiative, and handouts.
Town calendar
A game night can carry its conversation, capacity, waitlist, reminders, and destination. Join the voice room, Campaign Table, stream, or hosted game from the event itself.
TownLink Capital
Capital is a private convention district for joinable activity: Now Boarding, Open Tables, Voice Plaza, Live Arcade, Event Hall, and Town Gates. Every shared thing keeps its source Town attached.
The clubhouse can include the server
Hosted Towns can manage an approved game server, see real readiness, schedule safe updates, and keep recovery points—without handing every member a control panel designed for a datacenter technician.
Game availability is capacity- and template-gated during the closed beta.
Planned launch pricing
Public checkout is not open yet. These are the current planned monthly Town tiers.
Free Town
Community Town
Hosted Town
Plans are billed per Town, not per member. Hosted checkout will remain capacity-reserved and operator-approved while the service is in beta.
Built by people who run the network
TownLink Gaming is being built in Potosi, Missouri by the same local company that operates Link-MO internet and technology services. It is small on purpose, direct about what is beta, and supported by people you can actually reach.
Before you ask
It is trying to give a private gaming group a calmer home. TownLink is organized around one persistent Town, not public discovery, followers, or channel sprawl.
No. TownLink Gaming testers can connect over their normal internet connection. Link-MO operates the service, but the clubhouse is not limited to ISP customers.
No. Towns are private and invitation-only. Sharing into Capital or future Roads surfaces is explicit and permission-controlled.
An Android companion is planned, but it is not part of the current public beta offer. The present tester build is for Windows.
Not through public checkout yet. Hosted capacity remains operator-approved during the closed beta so payment never promises a server that is not actually ready.
Features are real and actively used, but access is limited, some surfaces remain gated, and testers should expect honest rough edges and frequent signed updates.
0.7.4 closed beta
Help shape a smaller, calmer place to play together.