TownLink Gaming 0.7.4 closed beta

A private gaming clubhouse

Bring your people.
Build your Town.

One calm place to play, talk, plan, stream, remember the good nights, and run the server—without turning your friends into an audience.

Private by default Windows closed beta 18+ testers
TownLink Gaming: bring your people and build your Town
Tonight is readySee the plan. Join in one action.
Your TownInvite-only communities with their own identity and rules.
Your nightVoice, streams, events, and game joining in one place.
No feed casinoChronological, private, and free of engagement rankings.

Everything around the game

The group chat finally knows what tonight is.

TownLink is organized around a persistent Town—not a maze of channels. See who is around, what is planned, what is live, and whether the game is ready before opening five different apps.

Tonight

One screen before you play.

Friends, voice rooms, live streams, plans, Town posts, Game Spaces, and server readiness.

  • One-action voice and game joining
  • Persistent Town Presence
  • Muted live stream previews
Voice + Watch

Talk normally. Share the game.

Private voice, personal volume mixing, and up to four simultaneous Town streams.

Town Journal

Keep the good nights.

Posts, questions, polls, LFGs, replies, moments, saves, reactions, and Town emotes.

Events

Put the next night on the map.

Agenda, week, and month views with recurrence, waitlists, reminders, and check-in.

Game Spaces

Campaigns get a real table.

Persistent tabletop rooms with voice, session logs, dice, initiative, and handouts.

Town calendar

Plan it once. Remind the right people.

A game night can carry its conversation, capacity, waitlist, reminders, and destination. Join the voice room, Campaign Table, stream, or hosted game from the event itself.

Recurring plansWaitlistsICS exportCheck-in
TownLink Gaming closed beta community artwork
One Town calendar—without scheduling a meeting to schedule the game.

TownLink Capital

When your Town wants to meet the neighbors.

Capital is a private convention district for joinable activity: Now Boarding, Open Tables, Voice Plaza, Live Arcade, Event Hall, and Town Gates. Every shared thing keeps its source Town attached.

Wed Midweek Spotlight Fri Quick Play Friday Sun Campaign Hall
Capital is available in the current closed-beta canary. Wider Roads travel remains gated.

The clubhouse can include the server

Community and hosting belong in the same place.

Hosted Towns can manage an approved game server, see real readiness, schedule safe updates, and keep recovery points—without handing every member a control panel designed for a datacenter technician.

7 Days to DieValheimTerrariaFactorio

Game availability is capacity- and template-gated during the closed beta.

Planned launch pricing

Members play free. Town owners choose the clubhouse.

Public checkout is not open yet. These are the current planned monthly Town tiers.

Free Town

$0/month

  • Up to 10 members
  • 2 GB community storage
  • Five voice rooms
  • One 720p30 Town stream
  • No hosted game server

Hosted Town

$19/month

  • Everything in Community
  • One approved hosted game server
  • 75 GB game storage
  • Snapshots and owner controls
  • Additional servers planned at $8 each

Plans are billed per Town, not per member. Hosted checkout will remain capacity-reserved and operator-approved while the service is in beta.

Built by people who run the network

Independent software on TownLink-operated infrastructure.

TownLink Gaming is being built in Potosi, Missouri by the same local company that operates Link-MO internet and technology services. It is small on purpose, direct about what is beta, and supported by people you can actually reach.

PrivateNo public Town discovery IndependentNo ad-funded feed LocalOperated from Missouri

Before you ask

Frequently asked, occasionally suspicious.

Is this trying to replace Discord?

It is trying to give a private gaming group a calmer home. TownLink is organized around one persistent Town, not public discovery, followers, or channel sprawl.

Do I need TownLink internet service?

No. TownLink Gaming testers can connect over their normal internet connection. Link-MO operates the service, but the clubhouse is not limited to ISP customers.

Can everybody see my Town?

No. Towns are private and invitation-only. Sharing into Capital or future Roads surfaces is explicit and permission-controlled.

Is there a mobile app?

An Android companion is planned, but it is not part of the current public beta offer. The present tester build is for Windows.

Can I buy a Hosted Town today?

Not through public checkout yet. Hosted capacity remains operator-approved during the closed beta so payment never promises a server that is not actually ready.

What does “closed beta” mean here?

Features are real and actively used, but access is limited, some surfaces remain gated, and testers should expect honest rough edges and frequent signed updates.

TownLink Gaming Community and Server Hosting

0.7.4 closed beta

Your people are the feature.

Help shape a smaller, calmer place to play together.

Request access